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AI Insights · Timothy · January 2022

Top 5 Boxing Games on Android in New Zealand: Q4 2021

Discover the performance of the top 5 boxing games on Android in New Zealand during Q4 2021, including trends in downloads, revenue, and active users.

Top 5 Boxing Games on Android in New Zealand: Q4 2021

In the fourth quarter of 2021, the top 5 boxing games on Android in New Zealand showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.

Level Up Runner from Lion Studios saw its weekly downloads peak early in the quarter, reaching around 1.4K in the week of October 25. This was followed by a gradual decline, stabilizing around 400 downloads per week by the end of December. The game's weekly active users followed a similar trend, peaking at approximately 1.5K in late October before decreasing and leveling off at around 700 users towards the end of the year. Revenue for Level Up Runner was negligible, with only a slight uptick to $11 in the week of November 29.

Real Boxing 2 from Vivid Games S.A. experienced modest, yet relatively consistent, weekly revenue figures, peaking at $182 in the final week of December. Weekly downloads fluctuated, with a notable spike to 648 downloads during the week of December 6. Active users showed a slight increase towards the end of the quarter, reaching 1.6K in early December, before settling down to around 1.2K by the end of the month.

Punchy Race: Run & Fight Game by CASUAL AZUR GAMES saw a strong start in late November with 593 downloads, which quickly escalated to 1.5K by the week of December 6. The number of active users mirrored this trend, starting at 400 and peaking at 1.9K a week later. Despite the high download and user activity, the game did not generate any revenue during this period.

EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS demonstrated steady growth in active users, increasing from 1.1K in late September to about 1.4K by the end of December. Weekly downloads saw a gradual rise, peaking at 349 in the final week of the year. Revenue for the game was moderate, with the highest weekly earnings of $56 occurring in early November.

Lastly, Gang Boxing Arena, also from CASUAL AZUR GAMES, had a more erratic performance. Downloads peaked at 341 in mid-December, while active users saw a significant spike to 531 during the same period before dropping to 287 by the end of the quarter. Revenue remained minimal throughout the quarter, reaching a peak of just $6 in mid-October.

For a comprehensive look at these trends and more detailed insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022